What do you study at digital gaming college?

The dream of working in game development was part of the imagination of many children and young people in the 90s, when media was still unknown to a large part of the population. Today, while the platform is still a niche, the number of people who see video games as a way to perform professionally has multiplied.

Although many people who have this dream are active users of electronic games, it is common to understand how a gaming school works. After all, does a student who studies games play all day? To resolve these and other doubts, voxel He talked to the professors of the Méliès faculty and prepared a series of articles on this topic.

In this first part, we spoke to the game developers and teachers at Méliès, Raphael Lucio de Matos and Lia Fuzzi, who explained that yes, the student will be playing in this area all day long. But there is an important addition to this.

A classroom at Méliès College. (Photo: Faculdade Méliès/Disclosure)

“You’re going to play all day, but you’re going to play the same game all day. The student will play the same broken part over and over again. Everything to fix this section and make it possible to move forward with the project,” says the professor.

What subjects does a gaming student study?

Fuziy points out that the game development market is getting bigger and bigger and that there are different teaching methods. In the case of Faculdade Méliès, it is an educational institution that thinks about training in an integrated way.

“For example, in addition to technical, software, artistic and design issues, we train students in management. The idea is to offer the tools not only to enter a company, but also to open their own business if they wish,” says the professor.

As for the curriculum, a person who intends to work with digital games will study topics such as:

  • 2D art: For example, developing artistic concepts for games in Pixel Art.
  • Fundamentals of programming: In this class, the student learns the fundamentals of programming, developing the concepts of programming languages, in addition to recognizing problem solving methods.
  • Game design: The goal of the Game Design discipline is to introduce students to the world of game development. During classes, concepts are introduced to understand what are the elements that make up a game and how those elements are organized so that it can work and engage its players.
  • modeling: a workflow for modeling assets aimed at level production as well as character production; Differences between modular assets and props.
  • road map: A study of the history of the development of audiovisual language bases, in addition to the theory and laboratory practice of screenplay, decoupage and audiovisual editing for Cinematic.
  • Software engineering: In this class, the student learns the importance of game design, its scope and development process.
  • Digital animation: Explore the 12 principles of animation in a 3D virtual environment.
  • level design: In this class, the student learns the analysis of games and their design. In addition to the planning, documentation and creation phases.
  • Subuki, Texture and shade: real-time lighting concepts; PBR material and shader concepts; Workflow for creating textures for games: modular textures, unique textures and trimming.

In Méliès there is also a discipline called the integration project. “The subject serves to collect the knowledge that students learn in all other classes. It is present in every semester and makes the course interdisciplinary enough so that everyone understands how things go together during game production,” asserts Matos, who teaches the subject.

The teacher also defends the importance of combining theoretical and practical knowledge. He notes that because of this, students produce a different game each semester, as the experience exposes students to the technical and practical challenges of working with digital games.

“In the first semester, male and female students usually work on an analog game. Then they go to 2D, then 3D, and it gets more complicated. The idea is that objects and “hands” allow a 360-degree view of all of them,” emphasizes the professor.

Meli CollegeThe game workshop was held at the Faculdade Méliès. (Photo: Faculdade Méliès/Disclosure)

“In the field of gaming, the portfolio is the flagship of a professional. So development and improvement is the gateway to enter the market once and for all. Because of this, we understand that it is essential that they start the course by creating their own games,” adds Professor Fuzzy.

What is the profile of game developers?

Four decades later, the gaming industry still suffers from stereotypes. It is common for people who do not often use the platform to imagine that everyone who works in this sector is a typical nerd who loves calculations, mathematics and other things in the field of exact sciences. Méliès professors insist on demystifying the subject.

“In the first semester, we have all possible types of students. We have people who just graduated from high school and who love to play video games. There are people who were on the other side, people who didn’t like the course they were on and ended up leaving, people who saw that [o mercado de jogos] it grows. Most of the students are young, but it is not uncommon to see students in their 30s and 40s,” Matos recalls.

Meli CollegeEvents at Faculdade Méliès (Photo: Faculdade Méliès/Disclosure)

Lia Fuzi takes a gender approach, adding that although most of the students are male, there was a female audience. He even notes that women are already the majority in the gaming audience, especially when considering mobile, according to the Game Brasil Survey (PGB).

“We still have a historical gap, but girls’ interest in the games has increased a lot. We want to show young people that they can really develop. To do this, we have initiatives like Change the Game, which is a program that had almost 1,500 participants in its last edition. In it, they are mentored and encouraged and supported while in the industry,” says the professor, who is one of the program’s mentors.

What skills should a gaming student have?

Méliès College faculty also agree that there are few (or almost no) requirements for one to begin studying game development. While Fuzzi points out that it takes a lot of willpower, Matos insists that no technical knowledge is necessary for beginners.

“Many people think you don’t need to know how to do math or already be a programmer. Anyone interested in virtually any field of knowledge can start with a digital gaming degree. We mean that the industry is open to creative people who know history, who like to solve problems, who want to learn about business, who like to write, who like to draw and many more. Every skill is important in game development because every little thing depends on one person,” he says.

“We have a student who finished biology and then started a digital games course. In his game, he used the Brazilian fish as an example. It shows how a student can use the knowledge they already have to work on game creation. We also have people from architecture and buildings working with Level Design for example. In other words, no knowledge is lost, and even those with little or no foundation can learn a lot,” concludes Fuzii.

Melies College / DisclosureThe event brings together students and professors at the Faculdade Méliès. (Photo: Faculdade Méliès/Disclosure)

This is the first part of a series of articles that voxel Created in partnership with Faculdade Méliès. For more information, follow our website and our Twitter!

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