Vivid Memory: Infinite – Review

clear memory It was a surprise even in 2019, when it was accompanied by the first titles for the new generation of consoles. After seeing how spectacular the game looked in the PC trailers, and the already-launched Xbox Series title being heavily hyped, I wanted to be able to experience the game myself.

Turns out it’s just coming out for the PlayStation 5, and it’s also being re-released as a full version on pretty much every other console, Vivid Memory: Infinite It promises the best possible gaming experience, both in terms of gameplay and mostly visually.

At the time, it was heavily influenced by the outstanding graphics, and in particular by one game developer who carried out the entire project in his spare time. The idea was to continue with new chapters and create a similar series, but with investment and the ability to bring the title to more platforms, infinite It became the final chapter of the project, which can now continue in a unified direction.

The story takes place during the Chinese New Year, where SRO (Scientific Research Organization) agent Shelia is sent to investigate an anomaly in the country’s skies. Equipped with a mechanical arm, a special weapon and some unique abilities, Shelia discovers that there is another organization with a different interest in this anomaly and finds herself in a race against time.

It’s hard to go into too much detail here about the story and how it plays out during gameplay. Let’s just say that even with embargo guidelines, from what I can tell, talking about the game is extremely limited since it’s less than 2 hours long. I finished the game 3 times and even on the highest difficulty I couldn’t reach the previously stated duration. The average of 3 moves was 1 hour and 45 minutes, he did everything the game provides for each move.

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There is a narrative and a story, but the decisions that are made in terms of design and its progression into a possible series or sequel are suddenly cut short and the player is left with more questions than an understanding of the title. Consider a one-off campaign Call of duty Any, only the first third of it is shown and it ends out of nowhere, the player didn’t even engage in what was offered. Vivid Memory: Infinite It can never be recommended for its story and saves itself from being a complete disaster thanks to the good visuals we’ll highlight below and mostly for the gameplay.

The best way to label FYQD Personal Studio’s title is to say that it’s a competent tech demo that may one day show its full potential in a full game. Trust me, the gameplay is a huge highlight and that’s why you want to play the campaign more than once, because most of the skills and weapons are found later in the game. The mix of good FPS performance with fast-paced skirmish-based action and a variety of abilities makes for an experience worth playing here.

There are 4 weapons with two types of attacks, abilities on Shelia’s prosthetic arm as well as melee abilities that come from her melee weapon. The combination of attacks, plus the improvements that happen during the campaign, sets the tone for the game, which becomes forgetting what the story/narrative is and wanting to jump from encounter to encounter wanting to try out new combos and attacks. .

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Additionally, other combat features are simpler, such as little variation in locations or maps, which may only differ from open arenas or enemy types with low variations. There are about 6 or 7 types of enemies, visually there are only two varieties, and besides there are only 3 boss areas, which still have some limitations.

If the gameplay is the most important thing, the visuals are something that turns out to be lower than expected. Trailers and screenshots show off an absurdly refined gameplay, with various effects, textures, and everything in between. However, with the controller in hand and eyes on the screen, it feels like we got less than we bargained for. The 3D models will resemble those of the PS3 era, and the title has exaggerated post-processing effects to disguise small parts such as smoke and rain, scenery objects and the environment itself with limited and repetitive visuals.

The whole set still delivers something nice and impressive considering the project’s limitations in people and resources, but the marketing, on top of that, was over the top and nowhere near as good as expected. Even the highlights like the good animations like attack and reload that lead to fast combat are forgotten over time due to the repetition of the same content.

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As I said before, the best way to describe the game is still as a designer tech demo – add the term “gourmet” if you’re interested – and it has enough problems to justify a full game. Even the price (the standard $20 on PSN US) can be steep for a title that, while it encourages the player to complete it repeatedly, doesn’t deliver a complete experience.

Regardless, here’s the start of a project that could still stand out in the future, especially if the next step is more complete and more player-friendly. There are some technical issues, glitches or defects that can give the game even more negative points. There’s some really good polish here, but it would be funny if it didn’t happen with the minimal amount of content available. What’s really missing is more for the player to do, at least more hours of campaign and variation.

Vivid Memory: Infinite It has its positive points, the gameplay and some of its visuals are outstanding, but there won’t be a game that justifies its price and the time invested in it. There’s very little here, and anyone can even go platinum in less than a day with little challenge, even on the highest difficulty. The recommendation will depend a lot on the taste of the player, different types can enjoy the game better than the average user.

Game analyzed on PS5 with code provided by PLAYISM.

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