The power and importance of the indie market for PlayStation

Indian – or independent – games are increasingly appearing in the gaming world. Cast the first stone who never picked up one of these games and said “Wow, better than a lot of AAAs I’ve played”, this doesn’t just happen to gamers, many developers and people involved in the industry have left big companies and big name studios to get more involved in this world .

Who better to talk about this than Shuhei Yoshida, once president of Sony Interactive Entertainment Worldwide Studios and now head of the Japanese giant’s Indies Initiative. Voxel interviewed Yoshida to get a better understanding of Playstation’s moment with indie games and how he sees the difference between working with big AAA releases and bigger budget and production games.

How does it feel to step out of the scenario where you’re working with hundreds of giant AAA games and start an independent production?

Shuhei Yoshida: Working with AAA games is great, it took us three, four, five or even eight years to work on amazing titles, with hundreds of people involved in the process, full of products and a lot of work, it’s amazing, but it’s a very slow process. which requires a lot of patience.

However, indie games have dozens of developers doing hundreds of cool things, and sometimes games take five or six years to create. But since so many developers do so many different things, it’s nice to know that I can always be looking for something new, and I regularly talk to all these developers about their work.

These people who make indie games are always very happy and excited to share in the game’s development, and what I love most about working with Indie is getting to know where the game is in the process and being able to give feedback to the developer.

Because developers are always so focused on their work, it’s common for them to see the game every day that they lose perspective on what people think when they try the game for the first time.

Sometimes a developer might feel like people don’t understand their game the way it should be understood, so I can give them feedback and give them an outside perspective. But the big difference with AAA is the amount. The number of games and the variety of games created by independent developers to keep me entertained every day of the year.

Yoshida

How does Playstation work with developers from so many different countries?

Shuhei Yoshida: Of course, more games are published by developers in the US or Europe. But I really enjoy watching games and developers from other countries because sometimes these games have an aspect of the developer culture.

A recent example is that I’m really looking forward to a game we’re going to release soon from Indonesia. This is a beautiful adventure game based on Indonesian cities. Culture, music and food all come into the game and I really, really loved that aspect.

The same as with games developed in Brazil, developers can use the country’s history, for example, as the background of the game’s narrative, popular music that stands out from here in the global industry. So we really love to see games made outside of the mainstream market.

What can we as consumers expect from PlayStation regarding the future of indie games?

Shuhei Yoshida: Game development has become much, much easier nowadays with tools like Unity and Unreal available. Developers can simply download and start working on game production.

Even solo developers can make amazing games. I’m a big fan of Inscryption, a game created by one person who lives in Canada. This game had a huge impact on the entire industry. It could have been done by someone living in Brazil, right? So every year we see more games being created and published, so we want that on PlayStation as well.

YoshidaYoshida cited Inscryption as his favorite recent indie and wants to bring more games like this to Playstation fans

We’ve always strived to make it easy for developers to create and publish games on PlayStation so they can focus on creating their masterpieces, and we want to remove as much complexity as possible to bring more games to our consoles. This is our real goal.

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