We tested the game in its versions on PS5 as well as the previous generation remaster
The Last of Us arrived in 2013 to mark the entire gaming industry forever. The game was originally released for the Playstation 3, but even with remasters along the way, the truth is that the game has aged badly. With so many amazing cutscenes that connect the player to the story, some dead fish faces are already starting to become less interesting with so many amazing scenes to revisit the title or bring new players into the world of Ellie and Joel.
Link to purchase the game on the Playstation Store
Fortunately, the title will get the treatment it deserves, and if you pay for the game’s modest number of releases, you’ll have the chance to get your heart pumping with high frame rates and ruin your day with high definition. Grab your dualsense and your credit card, let’s see how The Last of Us Part I works!
A remake of The Last of Us
Between the original release and this new game, we’ve had a remaster halfway through, less than a year after release, and that’s more about scaling the Playstation 4’s extra performance for the game, improving resolution and framerate, than a proper new title. The Last of Us Part I, this time, is a remake, with the entire game rebuilt from the ground up to use the new graphics engine that Naughty Dog used in The Last of Us Part II – which makes sense not to call this new game. The Last of Us remake.
Our Remastered review back in 2014
This means we don’t just have a resolution improvement here or there. The game has been recreated in many aspects while keeping the essence of the story. And that makes all the difference in a game that has so many amazing cutscenes and an emphasis on dialogue and character emotion. Even by 2022 standards, it’s weird to see Joel looking at his daughter like a dead fish. The new version changes that drastically and gives this moment the weight it needs to connect with the player and overcome the field of weirdness that sees something that tries to look human but doesn’t get close enough.
But the change is not only technical, it is also artistic. In another scene, now with Uncle Tommy, we see that it wasn’t just a more graphic quality, the camera angle has also changed and improves the expressiveness of the scene and captures more clearly the character’s confident face and his “Go, you fool”. “. This is even noticeable in the game’s color palette, which changed from a warm and yellowish tone to a more blue tone, which increased the heavy and sad tone of some scenes.
The biggest difference, without a doubt, is in the lighting. The technical quality of the new hardware and software available for The Last of Us Part 1 makes all the difference. Even if we take into account that the models used have been improved and this also affects the quality of the graphics, without a doubt, the environment and character lighting stand out the most and show the 10-year difference in technology between releases.
Another welcome news is the adaptation of the game to the capabilities of Dualsense. Adaptive controls add weight to the use of firearms and especially Ellie’s use of the bow, while more advanced vibration provides a sense of texture when the character walks in different environments such as snow or grass. Even tapping the controller, which activates the flashlight with poor contact, takes on greater and more immersive accuracy.
The transition to the latest graphics engine also benefited from elements such as physics. Even NPCs walking, or especially bumping into them, now run smoother than the completely blocked path of the original engine.
The game has two configuration options: Fidelity mode and Performance mode. In performance mode we have the gameplay aiming for 60 fps, but for this it will give up graphic filters, except for a more sensitive reduction of the resolution, which works at 1440p and dynamically reduces to maintain performance in more intensive sections of graphic resources.
In Fidelity mode, the game shines at a very high resolution, which gives the image much more definition and even some textures stand out, in addition to applying more graphic filters, which instead renders the game at 30 frames per second. Even taking into account the loss of image fluidity, this game has many graphical counterparts and ended up being the favorite version of the Adrena guys in tests – who usually choose frame rate over graphics quality.
Another factor that weighed in favor of the Fidelidade regime was a more stable performance. Performance mode is finally rocking. Although not critical, the variation is noticeable in some parts and, even if it stays above 40 fps, the variation is noticeable and creates some discomfort. It is better to play stably at 30 fps with graphical advantages.
Is The Last of Us Part I worth picking up? In terms of content, we have no news, in fact, we have less, because the multiplayer of the original game has remained in this remake. But despite these cuts, I think there’s something here that might interest a lot of players. For those who missed the beginning of this story in 2013 and now these graphics from the end of the Playstation 3 era are strange, at least there will be no visual barrier to prevent this classic pleasure. And even for those who have played it, oddly enough, it also makes sense to revisit the game with this redesign. Trust me, with characters with more human expressions and more realistic graphics, there’s a lot here that will hurt more the second time around. Whether it’s because of the new weight of the cutscenes, or the price it is to run the game today.