developer outriders, People Can Fly has announced that it is terminating its contract with Take-Two, which will be the publisher of the game codenamed Project Dagger.
In a statement on its website, People Can Fly revealed it had received a letter from Take-Two detailing its “intention to terminate the development and publishing agreement by mutual understanding between the parties.”
The split forces People Can Fly to retain the intellectual property rights to their game and thus be free to publish Project Dagger or find another publisher. However, the developer will still have to pay Take-Two for the money it provided to finance the costs of Project Dagger. The details of this refund are yet to be determined and will be sorted out depending on how the game is released.
Project Dagger has been in development for two years at People Can Fly’s New York studio. Very little is known about it other than that it is a new IP (intellectual property) action-adventure.
In a statement, People Can Fly CEO Sebastian Wojciechowski said, “I expect we’ll part ways on good terms, and I see no reason why we can’t work with Take-Two on another project in the future. We strongly believe in the potential of Project Dagger and are now ready to continue developing it in our self-publishing system. The game is still in pre-production – our team is now focused on closing combat loops and transitioning from UE4 to UE5. I know this decision will increase investment in us, but self-publishing is part of our strategy. Of course, we do not rule out working with a new publisher if it creates an attractive business opportunity.”
The announcement also provides an overview of the various games produced by People Can Fly. Project Gemini is being developed in partnership with Square Enix, while Projects Bifrost and Victoria will be self-published by People Can Fly. In the early stages of concept development is Project Red. The developer is also working on two virtual reality games: Green Hell VR and a new project based on the existing People Can Fly IP. The company aims to release one game per year starting in 2024, either through a publisher or on its own.