Sonic Triple Trouble Wins 16-bit Fan Remake; Check it out

Sonic Triple TroubleOne of Sega’s obscure Blue Hedgehog games, originally released for the Game Gear in 1994, received a fan remake this Tuesday (2) that reimagines the title as if it had been released for the Mega Drive, in the 16-bit era.

authorized Sonic Triple Trouble 16-bit, the game was developed by Noah N. Copeland and took five years to complete. Now it can be done free download On PC, via Game Jolt, and an Android version should arrive soon — with no set date yet.

In addition to recreating scenes and music from the original title, the events were also reworked to make the sequel Sonic 3 & Knuckles. The result is so impressive that Easily confused with the official game.

This version also took liberties with stage layouts, enemy types, and unique mechanics. Stages can also freely switch between Sonic and Tails in real time.

The original game is marked by the first appearance Fang SniperOne of the missing characters of the franchise and who returned in a cameo Sound mania2017. Other characters like it He was on his knees, Dr. Robotics and Metal Sonic are also present.

The future of the franchise

Currently focused on Sega Sonic Frontierswhich is scheduled for release in late 2022 for PC, PS4, PS5, Xbox One, Xbox Series X/S and Nintendo Switch.

The game is based on an open-world game source, for the first time in the history of the franchise, with a concept that the developer calls “Open Zone”. The idea is so ambitious that it’s already being considered the start of the “third generation” of Sonic games, according to Sonic Team head Takashi Iizuka.

https://www.youtube.com/watch?v=RjSTwlFuakk

The first videos reveal that players must explore a large landscape filled with obstacles and puzzles while collecting key items to progress. Additionally, there will be portals that take the hero through more linear stages, just like fans are used to in the latest titles.

Last month, the publishing house also released a collection Sonic Origins, which natively runs the main games of the 2D generation of Mascot. However, the launch sparked controversy even over the product’s price and quality.

At the time, HeadCannon, who was working on the collection, expressed his displeasure with Sega, claiming that he had to work under impossible deadlines and that the product was different from what was originally delivered.

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