Review | Plague Tale: Requiem has a captivating story, gorgeous graphics, and reimagined mechanics.

Brothers Amicia and Hugo’s charisma won players over in 2019’s A Plague Tale: Innocence. was featured in the game The gameplay is focused on stealth, with few moments of combat since it wasn’t the focus of the game, plus there’s a very interesting story that continues now with their return A Tale of Plague: A Requiem.

One of the most anticipated titles of the year, A Plague Tale: Requiem continues the story of the previous one, so it is recommended to play it for the full experience of the work. With that in mind, I’ll have to mention Plague Tale: Innocence a few times and some spoilers, more about the game’s mechanics, in this review.

Despite being in Amicya’s position, Hugo is the real hero because everything revolves around him and his special abilities acquired during the first game. In general, after all the trouble in the previous game, the two brothers, in addition to their mother Beatrice and Lucas, want to find peace and figure out what to do with the boy who also suffers from this ability. Another key element is mice. And once again they return to the general chaos.

Intense and real relationships

The relationship between Amicia and Hugo is another key point in The Plague: Requiem.And this already appeared in the first game, now it is even stronger. This time, realizing what the boy can do and the consequences, their relationship revolves around solving this problem.

Amicia, who has the love of the world for her brother, wants to handle the situation differently than her mother, who in turn wants to solve things in ways that hurt Hugo in some way, and Amicia doesn’t like that. at all. The game does a good job of showing the friction in this relationship.

The relationship between Hugo and Amicia is kind of exciting

A Plague Tale: Requiem contains heartwarming dialogueMainly between the main core of characters (Amicia, Hugo, Beatrice and Lucas) and just like in the first title, they happen mostly during the game: walking, hiding, fighting the enemy, besides, of course, cutscenes.

Something I really liked is that Amiya’s personality progression. Anyone who has played A Plague Tale: Innocence will remember that the first time you kill someone, they are shocked. This, for example, is no longer a problem. He got used to this way of life, going so far as to “embarrass” the super-armored soldiers (sometimes even worse).

At some points in the game, with Luke, he questions all of Amicia’s violent actions, and she increasingly emphasizes that it is necessary for them to survive. At a certain point, he “bleeds in the eyes” and begins to draw everyone’s attention, wanting revenge for the suffering they caused his brother Hugo. Of course, Amicia’s emotions are an important and very well-crafted point in the game.

A Plague Tale: Requiem reuses much of the previous title

The gameplay is still a strong legacy of the first title. The way Amicia and Hugo walk hand-in-hand and hug each other to escape the torch rats, climb things, in addition to fighting, interacting with objects and general scenarios is exactly the same as in the first game.

Amicia continues to use her sling, she still creates chemical elements by combining them to use with her main weapon, in addition to the pots that power alchemy. Enemies without helmets can be killed with a rock to the head. Those who use armor work harder, needing to put out torches so that the mice attack them, or even use the limited knives to kill them.

Collecting resources is still very important, because it is with them that you improve the slang in scattered chairs, produce chemical elements for defense and attack. The mouse parts are still the same puzzles as in the previous game: large area, lots of mice, few places to set fire. Some are more difficult than others.

Graphically, A Plague Tale: Requiem is a next-gen game, but it reuses many mechanics from the previous game.

Amicia can progress in three different skills: Prudence, Aggression, and Opportunism.. Each of them offers four different levels. The way the skill tree develops depends on how you play, as the names of each skill make clear. The more cunning, the better at stealth. If he chooses to be aggressive, he develops his fighting skills. Finally, Opportunism increases your susceptibility to alchemy.

But thankfully, A Plague Tale: Requiem brings something new in this regard. Amicia now has a crossbow (with very limited ammo), the knives I mentioned earlier can shoot enemies from behind or defend against attacks, Hugo can control mice to attack enemies and uses a new ability like sonar. All enemies in the surroundings. Also, the NPCs you meet can use your abilities to their advantage. As Arno, a sword-and-shield brute who fights enemy soldiers at his behest.

In general, A Plague Tale: Requiem uses the same mechanics as its predecessor, and the innovations do not exceed the mechanics that were already introduced in A Plague Tale: Innocence.. This applies to combat and stealth, which are present throughout the game, as well as those moments when you’re dealing with mice, lighting the right torches, extinguishing others, running, crawling, etc.

Hundreds of thousands of mice and performance

And speaking of mice, there are a lot more of them than in the previous game. The developers said that by bringing the game to the next generation, it was possible to put 60 times more mice on the screen, with a peak of 300,000. Yes, it does, but I must warn you that this phenomenon is present in very specific moments, such as cutscenes and large-scale destruction, where you just have to run away.

When we talk about mice, we have to talk about performance. I played it on a PC with a configuration sufficient for many games at 1080p, high (sometimes ultra) 60 FPS, consisting of Ryzen 5 2600X, GeForce RTX 2060, 16GB and SSD. Before I talk about the performance issues, I have to say this The game ran at 60 FPS for almost the entire duration in DLSS quality, with no noticeable loss of image quality.

Seeing hundreds of thousands of mice on screen is truly impressive.

As for mice, performance drops are very random. At times when hundreds of thousands of them appear together, the game maintains a speed of 60 FPS without any problems. Already in places where you have to go through them, solving puzzles, I had drops of about 10 FPS, and this is quite strange, because there is much less mouse on the screen.

But crowded cities were the parts that had the most frame drops, reaches around 40 FPS. No matter the quality of the graphics or the DLSS mode used, the lag always remains the same, a clear lack of optimization in this respect. MSI Afterburner metrics didn’t show any issues on either side, CPU or GPU. Fortunately, my experience has been more positive than negative, even with the occasional downfall.

One of the most beautiful games on the market, no doubt.

And as a tale of the plague: Requiem is beautiful! Truly a new generation game. Many different settings are jaw-dropping, and you’ll want to use photo mode a lot, and as it happens. I just took more than 200 screenshots, because the game surprised me with each new landscape: huge fields with mountains, forests, cities, beaches, caves, everything is very detailed and even those small corners that developers usually do not pay much attention to. It is well done.

On a related note, the low VRAM usage with textures maxed out and at 1080p surprised me, barely reaching 4GB. While many other AAA titles almost max out at 6GB at this resolution, for example the recently released Uncharted: Legacy of Thieves Collection which is close to 6GB on my RTX 2060.

The game is so beautiful that you will spend several hours enjoying the scenery and shooting.

Despite the beauty of the game, Asobo Studios does not have the same “bullet in the needle” as the main studios, and this makes the final result in A Plague Tale: Requiem even more impressive. Facial expressions are not advanced. For example, Uncharted 4, a game released in 2016, is still far superior in this regard. But still, the emotions shown on the faces of the characters are very believable.

Throughout my entire game, I haven’t experienced any issues like crashes or bugs. And, let’s face it, it’s hard these days when so many titles are made in a hurry and come out with a lot of problems. But I don’t want to go over the heads of the developers here and say that the game is flawless, because it’s not. Tale of Plague: Requiem still needs optimization.

The game is an adventure that doesn’t require much from the player. In moments of battle, you may lose once in a while, but nothing big from that point of view. Like the first, the game is extremely linear, which leads to frustration at some points, like in the huge fields that are limited by a one-meter-high wall. But this aspect can be an advantage for those looking for a more unique narrative experience, with so many games demanding dozens of hours, or even more than 100 hours.

For PC and Xbox Series X|S players (in addition to Xbox One via Xbox Cloud), the game’s big advantage is being in the Xbox Game Pass catalog. For those who want the game to call their own (which is usually my case), it starts at R$169.90 on PC (Steam, Microsoft Store and Epic Game Store). For PS5 owners, the game is more salty (R$299.99).

do you recommend
A Plague Tale: Requiem brings state-of-the-art graphics, exciting moments, and gameplay that flows very well.
Interesting story

Charming characters

nice graphics

A variety of atmospheres

Good balance between combat, stealth and walking

needs optimization

Reuses many mechanics from the previous game


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