Phobia: Sts. Dinfna Hotel – Review

Not so long ago, presenting a game produced in Brazil was considered an almost impossible task. If you are one of those people who still do not realize how much this scenario has changed in recent years, you can be sure that the phobia – St. Hotel Dinfna, produced by Pulsatrix Studio, will completely change its concept.

Place of phobia – St. Dinfna Hotel is simple: be an awesome and expressive horror game. It is worth comparing with other famous franchisees like Resident Evil, Silent Hill and many more.

The most impressive thing is to see how the people of Pulsatrix Studio managed to produce an excellent horror game, with impressive visuals, a very competent story and very well thought out and corrected puzzles.

Playing: Pulsatrix Studio

In addition to the fact that the game brings some pride to any Brazilian who appreciates the producers of national games, Phobia – st. The Dinfna Hotel is of particular importance to those who write, after all, the whole development of the story of journalist Roberto Leit Lopez takes place in the fictional Santa Catarina town of Treze Trilhas, a city that seems to refer to Treze Tilias. , This is a real place and very close to where this writer was born.

The protagonist in the story, Roberto Leit Lopez, is a newly graduated journalist who decides to investigate St. Louis. A diphtheria located on the Thirteen Roads and connected with a series of unexplained mysteries. Upon arriving on the spot, the player already realizes that the climate is not the friendliest and that despite the apparent wealth, something does not fit.

Playing: Pulsatrix Studio

It was at that moment that I was fascinated by the phobia – St. Hotel Dinfna. The protagonist’s arrival at the hotel, in addition to the introduction, shows how the script was built with an impressive wealth of details, with the obvious intention of bringing you into this story and maximizing the player’s immersion.

You can also say early on that phobia – Sts. Dinfna Hotel is heavily inspired by horror games from major franchises, especially Resident Evil. While the visuals suggest that the main inspiration was the last two games of the series – which used first-person vision to portray a more intense climate of terror, the phobia also has a strong inspiration in the old titles of the series, especially the game gives you basic information.

Playing: Pulsatrix Studio

This is because a large part of the story, history and details about the hotel have been leaked with hidden files and details that are not so obvious. While this aspect is highly rewarding for those who dare to browse the hotel corridors, adopting this mechanic implies a more “complex” choice in story presentation, which some players may not like. Change as a child: Do not expect to understand everything from the beginning. You will have to pay close attention if you really want to discover all the secrets of the hotel.

This is another point where the phobia – Sts. Hotel Dinfna stands out: The found files are very well written and give a huge amount of truth. I sincerely congratulate those responsible for creating this content, as it certainly should not have been an easy task.

Playing: Pulsatrix Studio

The puzzles were also very well thought out and abused both the script as well as some of the game mechanics. Some puzzles are simpler and extremely trivial, while others are more complex, requiring the player to be smart enough to move forward.

Probably the biggest challenge to overcome in phobia is the difficulty of the game – and I do not mean puzzles. Walking to explore the hotel is relatively easy if you are not afraid to kill. What really complicates it is the attempt to understand the story, because, as mentioned above, it is not presented in a linear form, except that it has to deal with flashbacks, forcing the player to follow the conspiracy of another character who has dared. Discover the secrets of the hotel years ago, before.

Playing: Pulsatrix Studio

As if the game requires the player to take it seriously to get a really useful experience. As if the game is trying to tell you: “Look, if you pay attention and still read all the files, I promise, it will be fun.” And honestly, the bigger your commitment, the better the outcome.

It should be noted that despite the size of the hotel, the environment in which the player moves is relatively limited. That is, you will need to walk back and forth to move forward in the story. If you are one of those people who prefers to watch games only as a spectator, maybe a phobia – St. Dinfna Hotel may not be the ideal game for you. However, if you want to immerse yourself in this story, get ready for one of the most exciting experiences of recent times.

Playing: Pulsatrix Studio

Despite all these positives, we should also talk about where the phobia is – Sts. Hotel Dinfna leaves desirable. I mean monsters in particular in general, and from what I could perceive when talking to other colleagues who had the opportunity to analyze the game for game review, the dissatisfaction with this point seems to be unanimous.

It’s scary at first, but over time I get used to them. After capturing their defeat, it seems they are no longer so dangerous, and I was only frightened when I was caught in uncertainty after some time.

Playing: Pulsatrix Studio

I also admit that I had some problems with character animations, especially NPCs. In the beta version that I had access to, the movement of some of the characters was really weird and gave the feeling that “it looks real, but it’s not real.” The famous Uncanny Valley.

The final version of the phobia – St. The Dinfna Hotel has greatly improved these aspects, but here I note that the first senior movement was still a bit of an inconvenience.

On the other hand, the best enemy in the game is just sensational! To be honest, I can not find anything to blame him … except that he appears less than I would like.

I can’t say I fell in love with it because the monster is very reminiscent of Nemesis from Resident Evil 3. I know that every time he appeared, I was very scared and I would shout at myself about a pitiful hero who could not. I ran as fast as I could. Be that as it may, I was a little disappointed when I realized that unfortunately it looks less than I would have liked. There are some points in the game where I stand by his appearance and nothing…

Perhaps the main challenge of the game is for the player to realize that even though it is an indie game produced by a Brazilian studio, it manages to over-surprise in some aspects while leaving some desirable. To understand that the scope of a project such as Phobia – st. The Dinfna Hotel is much bigger than the movement of a few minor tangled characters – something that could be improved in future updates is what makes Phobia so valuable.

And don’t get me wrong, we don’t give people Pulsatrix. However, what we want to clarify is that the phobia – St. Dinfna Hotel is a much better game than you might think, even if it has a few drawbacks here and there.

The fact is that although he is not a prominent player in horror games, phobia – st. Dinfna Hotel was able to be one of my favorite games of 2022! The only thing I can tell a noble reader friend is that the phobia should be experienced as soon as you have the chance and that in real life Thirteen Tiles is not scary at all (unfortunately).

Resume for the lazy

Phobia – St. Dinfna Hotel is an amazing game made by a Brazilian studio that borrows the best concepts from the excellent titles of the genre. The action takes place in the fictional city of Treis Trillas, Santa Catarina, where you play the role of Roberto Leite Lopez, a recently graduated journalist who decides to selflessly dive into the secrets of a hotel in the city.

With stunning graphics and an incredible arsenal of puzzles, Phobia – St. Dinfna Hotel has everything to become one of the best games of 2022.

Final evaluation

Learn more about our review methods by reading our review guide.


  • Beautiful graphics;
  • A very well written and compelling story;
  • Well-designed and fun puzzles;
  • Extremely subdued climate.


  • A non-linear story that can be confusing as most of the details can be found in the files scattered around the hotel;
  • Monsters with little variability and it’s “sick”.

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