And that affected the postponement of Starfield and Redfall
Some games are released in a hurry and end up like Cyberpunk 2077, the most famous and recent case in this regard. Xbox boss Phil Spencer admits it’s already releasing games ‘too soon’ And it brought lessons. The delay of Starfield and Redfall, Microsoft’s big exclusives, is a result of this.
Phil Spencer says that releasing a game just to meet a deadline but without the quality the team wants is not right, after the team has been working on this particular project for so many years. 🇧🇷[…] I already introduced the games too early. We had experience shipping games very early on,” says Spencer.
Starfield is a new IP that demands a lot from the development team. It makes sense for the head of Xbox to delay a title like this. “When you look at a game like Starfield, it took so much time and so much investment for the team’s new IP. The decision to give the team time to make the game they think they need to make is the right one. Do it,” he said.
He adds that any decision of this type has financial implications and that it is necessary to weigh the consequences of these decisions. “These decisions have financial implications. Weigh what’s going to happen, whether it’s platform growth, subscriber growth or, frankly, the revenue you generate when the game comes out, these are business decisions. You definitely have to weigh them. Decisions,” he explains. Spencer.
Starfield and Redfall are big names for Xbox 2023
ZeniMax Group, which is part of Xbox Games Studios, is currently developing Starfield (Bethesda) and Redfall (Arkane Studios). Both have been pushed back to 2023 and have no release date.
“For any game, but definitely our Starfield and Redfall games, which are our first big games with ZeniMax joining the team, I just wanted to make sure that those teams had all the support they could get from Xbox and maybe feel bigger. Being part of an organization that has other income and other useful things is a certain benefit,” explains the head of Xbox.
“One thing I’ve learned is that you want teams to feel like they have their own dates. They do best when they feel like they’re in control of their own destiny with their games, so you wait for a real signal from production. And creative teams” , – fills.
One of the last games that Phil Spencer is releasing very early is Halo Infinite, which has taken some time to prepare and start getting some major news. Microsoft themselves admitted that they didn’t pay enough attention to the game.
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