New details of Street Fighter 6: World Tour Mode Size, Jamie and more

The Japanese IGN website conducted an interview with Capcom’s Takayuki Nakayama and Shuhei Matsumoto and new details. Street Fighter 6 Revealed.

See all details below, translated by ResetEra user Scotia:

  • Development of Street Fighter 6 began in 2018. Nakayama (who was in charge of SFV at the time) created a 92-page proposal booklet for SF6 that included FIGHTING GROUND, BATTLE HUB, and WORLD TOUR.
  • Nakayama says that while what is at stake in these proposals often changes significantly in the mid-development period, SF6’s 92-page booklet has remained the same since it was created in 2018 and still contains what he calls the game’s three pillars; Fighting Ground, Battle Hub and World Tour modes.
  • With the Drive System they started with the idea of ​​facilitating powerful operations and protection using the Drive meter. Various aspects of the Drive System were noted to be similar to the game systems and mechanics of Street Fighter IV and Street Fighter III, but Nakayama said the goal was not to introduce elements from previous titles.
  • Jamie emerged because before SF6 he had never been a drunken fist character in the series. Because he is also young, Nakayama wanted to add a culture relevant to him and thus made Jamie a breakdance and appointed Luke as a competitor.
  • The drink in James’s pitcher is called yakuyu, which is more like a healing tea than alcohol. Matsumoto continued to call it a “special drink” and everyone in the room started laughing.
  • As for the existing Street Fighter characters, they try to keep the good parts of each character while making adjustments to the game as a whole. Nakayama uses Ryu’s example of a Neriki V-Trigger from SF5 that came back, but in a different order.
  • They did not think of World Tour Mode as an additional mode, but as a single content game. They feel the same way about Fighting Ground and Battle Hub, and say they seem to be creating three games instead of one, which has been a problem for developers.
  • Matsumoto says he did not intend to portray America as a world tour mode and focus on the subway city; “I do not think street culture has anything to do with countries, so I do not really know about that.
  • Nakayama skates and reveals that Metro City is actually only the first stage of the world tour mode. The interviewer notices and seeks further comments from Nakayama; “Well, this is a ‘WORLD TOUR.’ I can not say for sure yet, but I hope you look forward to hearing more about it. Our goal is to create an experience where you can travel the world and become stronger.
  • The interviewer returns to Rio’s old words from the series; “I’m going to meet someone stronger than me” and I feel that the world tour regime will be the epitome of that.
  • Matsumoto notes that Luke’s words at the beginning of the State of Play trailer; “The journey probably does not have an end to find out what the power is” also describes the adventures of the world tour mode.
  • “There are a lot of hard fighters and casual fighters, but there are also people who like the Street Fighter worldview and characters. It will be good if you can imagine an approach that will reach them as well. ” – Matsumoto
  • After what Matsumoto says; The interviewer recalls his favorite game Shenmue and notes that the World Tour mode and Shenmue have something in common because their origins are from the famous fighting games (Virtua Fighter for Shenmue).
  • While the interviewer was hesitant to compare this new work to a celebrity like Shenmue, the first thing Nakaiama said when he saw it was a World Tour mode test because he knew he liked Shenmue.
  • Asked if Shenmue was influenced, Nakaiama laughs and says that Gacha’s apparatus should have been put in place. The interviewer confirms that there is no Gacha device in the world tour mode.
  • “We are not just creating a fighting game, we are creating a ‘street fighter’,” Nakaiama said on a world tour.
  • Matsumoto says that when they started discussing what Street Fighter’s worldview was, they started discussing the art of hip-hop, urban taste and graffiti.
  • “The game interface and direction uses subjects that blend well with Street Fighter, as hip-hop and graffiti styles were also a taste of Street Fighter 1 and 3rd Strike.”
  • The interviewer believes that Nakiyama’s above statement shows that the world tour mode (like SF6) will be faithful to the story of the series, while expanding from the starting point of the 3rd shot. And like 3rd Strike, SF6 and World Tour will have someone other than Ryu as the protagonist.
  • While Luke has already been proven to be the protagonist of 6, it looks like players will be able to create their own avatar for use in World Tour mode. Nakaia does not fully confirm this, but says: “It is a story and I think if you follow it, you will find your own values ​​and ways to enjoy it.”
  • Nakayama also did not confirm whether the main characters of Street Fighter would appear in the World Tour mode, but the interviewer feels that they will make Nakayama’s earlier comments (“Okay, we’re doing Street Fighter”).
  • The interviewer then admires the idea of ​​flying to Japan in a world tour mode and fighting Ryu and E. Honda, and then fighting Chun-li and Fei Long in China. He is also thinking about exploring Suzaku Castle or taking a bath and finding a sumo ring.
  • However, the interviewer wonders if the scale of the game is getting bigger and bigger by the minute and Fighting Ground and Battle Hub are each their own game, are they too ambitious?
  • Matsumoto disagrees; “When we create a fighting game, we also try to create a new Street Fighter game, so we say, ‘We need something like this. We want to achieve, so that’s what we need. ”
  • Nakayama adds: “We have been saying this for a long time. Of course, there was concern, but the team worked as one and went on to say: “This is definitely a new Street Fighter and it is absolutely necessary to expand the combat base of the games and play them again for all types. Players. “The hard work and creativity of the team to maintain that ambition has made it even better.”
  • Nakayama talks about the SF6 development team: “The development team members were motivated and sincere and came up with new ideas and suggestions every day to make the game more interesting, so the features and modes were getting better and better.” .
  • He also says that throughout his career he has never had such a positive development system and that even though it was difficult, everyone wants to bring a new experience to Street Fighter.
  • Matsumoto says everyone has worked hard on the game and wants to spread new information slowly.
  • The interviewer already felt that SF6 was an ambitious project from the State of Play trailer, but after this interview they got the feeling that there are projects in the works that go beyond their imagination. They gave Capcom a chance to carry out such a project and gave the developers the freedom to create a new Street Fighter game as quickly as possible.
  • Matsumoto’s last quote; “I think we have to do it now, not only for 6, but for what is expected. “I do not want to see the Street Fighter brand disappear, so the biggest thing is that now I want to challenge myself in everything I can do.”

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