Multiversus Battles LeBron James, Shaggy & Heroes – 11/21/2022 – Ilustrada

Is Harley Quinn, Batman’s nemesis, stronger than Arya Stark from Game of Thrones? What if NBA star LeBron James fought Shaggy from Scooby-doo?

Answering odd questions involving hits between random figures is the proposition of “Multiversus,” a game that has amassed 20 million users in less than a month — an audience similar to the beginnings of “Fortnite.”

Even during the beta phase, “Multiversus” topped the NPD sales rankings in the United States, replacing “Elden Ring”.

The backbone of the title is the crossover, a cross-breeding of different fictional worlds. Whether it’s a character in a drama or a comedy, the “multiverse” passes through the Looney Tunes cartoon filter of whoever enters the melting pot.

Not that the crossover is new. It can be said that the resource has been used since Greek mythology. The 12 labors of Hercules made a cameo appearance in the Argonaut saga.

Another early example of a crossword is with Cervantes, who himself introduced illegitimate versions of his Don Quixote into the book.

The modern crossover was created by Stan Lee, the creator of many Marvel heroes. If a monster attacked New York in the Fantastic Four comics, there were consequences for Spider-Man stories. Both comics needed to be read for the full narrative.

Not to mention the occasional fights between superpowered heroes. Any lame excuse will do. You could even call it a hood from rival DC, all for the “love of comics”, of course – with the financial side in mind.

Moviegoers know this engine. This scheme is now used in Marvel’s own films, which are now owned by Disney.

The modern culture industry’s obsession with big-name, so-called intellectual properties has spawned games like “Multiversus,” a title that would probably go unnoticed if it weren’t for a gem from the catalog of Warner, the game’s owner.

The game is free. The title makes money from the sale of cosmetics that do not affect competitiveness, such as clothing or publisher votes.

Not that the “free to play” model is a guarantee of success. “Marvel Heroes”, “Gears Pop”, “Hyper Scape” and “Crucible” are recent album fiascos. Competitive online gaming needs to keep the public interested, and intellectual property is a shortcut to that.

To keep the “Multiverse” alive, developer Player First Games makes constant announcements about new entrants to their crazy arena. Rick and Morty, from the same animation, and Gizmo, from the eighties movie Gremlins, were some of the additions.

Expectations disappear. Could anything HBO Max finally make its way into the game — Rachel from “Friends”?

In the face of “Fortnite,” which brought content to “Dragon Ball,” “Chapolin” and “John Wick,” and “Free Fire,” a partnership with Caretta Furakao, Warner’s pitch sounds like a natural.

However, the main inspiration for “Multiverse” comes from “Super Smash Bros.”, another blockbuster. Created by Nintendo, the game emerged in the late 1990s, a time when the fighting genre was innovating to stay popular. Among the highlights of that period were the series Marvel vs. Capcom and The King of Fighters, also based on the crossover.

Mugen, a tool for creating apocryphal beat-em-up games, has been released on PCs. With the freedom of copyright-free fan fiction, anyone could join the fight. What seemed like an enthusiast’s daydream is now official DIY.

It was expected that Nintendo would mix its heroes with a traditional fighting game, in which the one who defeats the opponent wins. The concept is easy to understand, but too violent for Mario’s house.

For aggressive dribbling, the purpose of the “smash” is to get the opponent out of the scenario. Those who hit will fly more. This made it more enjoyable to land Pokemon Pikachu from “Metroid” on Samus.

The latest volume of the franchise is “Smash Bros. Ultimate”, from 2018. It is a great production full of content, with dozens of fighters, more than a hundred scenarios, a campaign that provides dozens of hours and more than 700 songs. . According to Nintendo, it has sold over 28 million copies.

In a bit of a nod to themselves, Nintendo has paid a monumental tribute to video games. With entries ranging from “Minecraft” to “Final Fantasy 7,” adaptations have been treated with care and respect. New characters were expected and celebrated like the World Cup.

The flame of “Ultimate Smash” went out last October. The one who completed the cycle was Sora, from “Kingdom Hearts,” a game that crosses Disney characters from the Japanese developer’s pitch. Yes, a character from one crossover ended up in another crossover.

Without “Smash” it was a vacuum. “Multiverse” copied it, but did not equal it. In terms of production, Warner’s game is smaller. The tape provides a good supply of online dual disputes and that’s all. There are only five scenarios, always with the same songs and cast with more than 20 options – at least for now.

The future of the “Multiverse” was hinted at with the addition of DC’s Black Adam to the game. The villain is not among the most popular of the pantheon of Aquaman, Cyborg, Flash, Lex Luthor and Batgirl.

The choice was influenced by the fact that there was a feature film with actor Dwayne Johnson, after all, Warner is essentially a movie studio.

Media heterogeneity is now going beyond a marketing tool, it’s also starting to change the way games are developed. With a seemingly shallow proposition, Multiverse is testing new boundaries in the entertainment industry.


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