Legendary Legends: Phil Harrison wanted to make this game a service for Jez Corden

According to the usually well-informed Jez Corden, it appears to have been Phil HarrisonThen the head of Microsoft’s interactive entertainment division, who wanted to Fable Legends was a service style game.

Fable Legends was one of the big disappointments of Microsoft’s first run on the Xbox One, with the project being canceled which also led to the closure of Lionhead, the storied Xbox team. Despite the good conditions, it is clear that the difficulties encountered in tearing down the original structure of the series were fatal for the project and the entire team.

In any case, it was not a game without charm, and the idea on which it was based was very interesting and also original for the time: it should, in fact, One of the first examples of asymmetric multiplayerWith four players who had to play the role of heroes and cooperate through co-op multiplayer to complete quests and dungeons, while the fifth player had to play the role of the villain, setting traps and controlling enemy creatures.

As reported by Jez Corden on his regular Xbox Two podcast, it appears that the idea to turn the series into a game-as-a-service came from Phil Harrison, which ironically makes him responsible for the bigger success, though. This issue has not yet been confirmed.

Fable Legends began development in 2012 and was announced in 2013 with a cinematic trailer that didn’t really give a good idea of ​​the game’s structure. This was most evident in 2014 with the hands-on demo of Fable Legends, which was already showing itself as a new tour with multiplayer grafts, so it is likely that the project was like this from the beginning. It was later viewed as free-to-play with expected support for years after launch, to the extent that it became a potentially very expensive project, further leading to its cancellation in 2016 after the beta period.

It is not excluded that such a project cannot work and cannot earlier than on time, but it’s hard to imagine that the high production costs were fatal to the game and the development team at a time when Microsoft was heavily limiting Xbox efforts. Indeed, later, with the renewed importance given to video games by the new Phil Spencer and company, Lionhead’s closure was re-examined as potentially avoidable.


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