Journey to War – Overview

Journey to War – Overview

Hike to War Is the latest game from the developer Flying Wild Hog, which is responsible for the series Hard reset And ᲩRaddy fighter. He draws inspiration from post-war classic samurai films, most notably the work of film director Akira Kurosawa (1910-1998), to tell the story of how far he must go in fulfilling his duties and promises.

The developers tried very hard and were able to call it an adventure that behaves like a movie, but they failed to get what it takes to turn it into a fascinating game.

Hike to War (Credit: Publicity / Flying Wild Boar / Devolver Digital)

Hike to War (Credit: Disclosure / Flying Wild Hog / Devolver Digital)

To the underworld

Plot Hike to War It’s pretty simple. During the Edo period in Japan (1603 – 1868) the player controls a disciple of Hiroki, a samurai living in a village attacked by bandits, where his master and village leader ends up dead. The protagonist undertakes the assigned mission to protect the village and Mr. Aiko’s daughter from any threats.

Years later, Hirok is tasked with repelling a new invasion, and to protect those he loves and swears to protect, he will be forced to go to extremes, which includes a game title journey. In Shinto, yomi (黄泉) is the abode of the dead, where everyone goes, no matter what they do in life, only to decay and rot.

Hike to War Is an essentially linear game, almost a revolt in sword fighting. It is divided into 7 itself, with all the simple progressions and almost no alternative paths. The search environment may be a bit wider, but the combat is definitely 2.5D, with only one plane of motion.

Overall, the narrative allows for 3 to 5 hours of play, but once immersed, you won’t see the time.

Hike to War (Credit: Playing / Flying Wild Gog / Devolver Digital)

Hike to War (Credit: Playing / Flying Wild Hog / Devolver Digital)

This slightly limits the ability to meet enemies. You can use your sword, projectiles and bow and arrows, but enemies will always come from only two sides, the front or the back. However, it is possible to use commands in combinations to quickly turn around and defend your back in case of several enemies attacking at the same time.

Hike to War: A good movie is already as a game …

The highest point Hike to War Is, surprisingly, photography. With a solution of cinematic and black-and-white aesthetics, Flying Wild Hog offers a game with the highest visual fidelity in the style of Akira Kurosawa, better than Ghost of Tsushima On the visual issue.

It is easy to understand why this happens, a game designed from the very beginning in the B&W format will always have better effects of light, shadow and gray shadows and knows how to use them rather than the color-idealized products that we offer. Alternative filter. The visual mode of the Sucker Punch game, although approved by Kurosawa’s estate, at times lacked control over brightness, light, and shadow because it was believed that everything had color.

This is why coloring brunette films is considered disgusting. Likes the classics Rashomon And Seven samurai Shot in such a way that their light and shadow effects work for reproduction without any staining, as well Casablanca.

Maxima also applies Hike to War, Which arose as a result of director Leonard Menchiar’s experiments with the use of Unreal Engine 4 in black and white; While observing the results, distributor Devolver Digital suggested that they use the resource to create a samurai game from scratch, according to a typical post-war narrative style.

Hike to War (Credit: Playing / Flying Wild Gog / Devolver Digital)

Hike to War (Credit: Playing / Flying Wild Hog / Devolver Digital)

The result can be seen both in the cinematic scenes and in the scripts during the game. Hike to War Is a game that would never work the same if it were colorful, everything in the environment, from lighting to textures, is made by B&W as the main visual language.

Another important element that Trek to Yomi imitates from Akira Kurosawa’s style is how she handled the movement in her films. One of the few filmmakers who was also his own editor, he tried to capture unexpected scenes as well as attach great importance to the environment and the environment that fills the story itself.

There will be a few moments in the game when you notice in the background of events, whether they are bandits fleeing, residents scared by the windows (with a camera in their view), victims crying to the dead, and so on. .

The sound was meticulously designed for visual identity Hike to War. The songs are few, the effects like the collision of swords, footsteps, fire, wind, it all blends very well with the visuals. The game also uses whistling and noise, as well as visual flaws on the tape to simulate an old movie, a feature that is also introduced in Kurosawa mode. Ghost of TsushimaBut it seems for the first time Cup head.

Hike to War (Credit: Playing / Flying Wild Gog / Devolver Digital)

Hike to War (Credit: Playing / Flying Wild Hog / Devolver Digital)

big problem Hike to WarAs ironic as it may seem, it is a game that can arrest a player. There is little study of environments in which the game tries to show a sense of urgency (though not a timer), which somehow prevents the player from quarreling. And there are even a few things that can be found, such as ammunition, collectibles, and traps to eliminate groups.

Linearity is understandable, it acts like a game on the “track” so that the player can enjoy the story that Leonard Menchiar wants to tell, something very similar. Final Fantasy XIII, Which in its time was severely criticized for its linear RPG. This is a design decision that not everyone may like, but it was used the way it was made Hike to War What is it.

The gameplay could have been done better. Hiroki has a combination of simple buttons to which all enemies, even bosses, are sensitive. The difference between a bad robber and a devil lies in endurance, strength, and the ability to use destructive combinations, but a player can overcome almost any obstacle using only pressure, big or small.

Credit: Playback / Flying Wild Hog / Devolver Digital

Hike to War (Credit: Playing / Flying Wild Hog / Devolver Digital)

When compared Ghost of Tsushima And Sekiro: The shadows die twiceOther recent games featuring samurai / ronin Hike to War It offers the weakest fight out of three. Of course, its simplicity may be due to the idea of ​​the title, but it would be interesting if the gameplay was a little more varied.

Conclusion

Hike to War Is one of the most exciting independent games released in 2022, with its artistic direction aimed at honoring the creativity of one of the greatest cinematographers in history. The big problem is that while its narrative and visual identity is fantastic, the gameplay is not on the same level.

More attention to form does not compromise on function, nor is it like games where you watch more than you play, but those who care more about the game part may not enjoy its more contemplative nature.

Credit: Playback / Flying Wild Hog / Devolver Digital

Hike to War (Credit: Playing / Flying Wild Hog / Devolver Digital)

Anyone who loves old samurai movies, or is a fan of Akira Kurosawa, will really like it Hike to WarBut adventure action enthusiasts looking for high challenge and memorable enemies can be disappointed.

Hike to War It has its drawbacks and would certainly be a better game if Flying Wild Hog added more variety to the gameplay, but the result is a nice, good gaming (and movie) session for the weekend.

Hike to War – Data sheet

  • Platforms – PS5, Xbox Series X | S, PS4, Xbox One and Windows (discussed on Xbox Series X);
  • Developer – Flying Wild Hog;
  • Distributor – Devolver Digital;
  • Rating system – 16 years.

Strengths:

  • Black and white photography is fantastic, you can not deny it;
  • The narrative develops like a playable film (in a good sense);
  • The voice maintains the mood.

Weaknesses:

  • Limited combat mechanics;
  • Absolutely linear progression;
  • Very limited examination.

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