Final Fantasy XVI producer reiterates that “new generations” are the game’s target audience

Turn-based battles won’t appeal to new generations

The producers of Final Fantasy XVI have been talking a lot about the game in recent interviews. Naoki Yoshida told Japanese website Comic Days today (via VGC ) that he knows the title’s new battle system will turn some players off. He reveals that The “young generation” is the target audience for FF XVI.

“We want the world, especially the younger generation, to play the game,” said the producer. For him, teenagers and young adults in their early 20s have heard of the franchise but may never have experienced the title.

“Also, mainstream games these days are intuitive, where you press a button and the character fires a gun or grabs a sword, and the traditional RPG style of turn-based combat is no longer familiar to them,” says Yoshida.

For him, the turn-based battles, with inputting commands, is what makes people think that Final Fantasy XVI might not be a great game. “It’s also a fact that people are less familiar with the ‘old school’ style of RPGs where you fight by choosing orders. That’s why the battles in Final Fantasy XVI are very action-based. People all over the world think that Final Fantasy XVI is a great game,” he says. .

Final Fantasy tries to adapt to industry trends, says producer

It will be difficult for everyone to “satisfy the demand”.

Yoshida knows it will be difficult to please everyone. So the focus was on developing something that the team would enjoy, and then see if it resonated with people’s tastes. “Of course, I don’t think we’re going to be able to satisfy everyone’s requests, so I told everyone in the team that the first thing we need to do is do what we think is fun and make sure it reaches people. Whoever enjoys it,” he explains. producer.

This is something that has been on the producer’s mind since this is not the first time that Yoshida has dealt with this issue. “I’m from a generation that grew up with turn-based and command-based RPGs. I think I understand how interesting and engaging they can be. On the other hand, in the last decade, we’ve seen a lot. Opinions that say, ‘I don’t understand choice in video games. command appeal,” Yoshida told Famitsu last month.

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Via: VGC Source: Comic-Days

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