EA’s CEO assures that single-player games are “significant parts” of the catalog.

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In its latest earnings reveal, EA CEO Andrew Wilson assured that games one player they are “important parts” from the catalog.

In addition to providing games one player Important works for the publisher, emphasized Wilson Publisher’s game development processWhere the development team asks two questions, how to tell rich stories and how to create a rich online community, in addition to the “motivations” of the team.

However, EA CFO Chris Suh commented that the games multiplayer represents more than 70% of the publisher’s profit., which implies that the publisher will continue to invest in this modality. Check:

Our players generally have core motivations – inspiration, escape, social connection, competition, self-improvement, creativity – that’s what unites us as gamers. And world-building, character-building, and story-telling are all very important to realizing that motivation.

When we think about our portfolio and we think about building it, we really think about it in two main vectors. First, how can we tell amazing stories? And second, how do we create amazing online communities? So how do you combine these two things?

So when you look at our portfolio, what you should be looking for is: How do we do it? How do we build these worlds and tell these stories? How do we develop global online communities? And how do we combine these two things together to motivate performance?

And what we see when we achieve that is the growth of our network and secondly, we increase the amount of time our network players spend in our games. And when we think about single-player games, we think that’s a very, very important part of the overall portfolio that we’re making to fulfill that core motivation.” – said the executive director of EA.

If we think about the impact of the model and its financial impact, I think the first thing we always have to remember is that live services still cover more than 70% of our business over a 12-month period. has been a proven, highly reliable and highly repeatable revenue stream and will continue to be a dominant driver in our P&L [lucro e prejuízo] long term.

Second, we’ve talked a lot about the areas of investment we’re making, both in the live service and in the releases of individual player titles. So over time, we’ll continue to invest, our long-term growth will continue to invest in the continued, stable performance of our direct services business, and there will be some bells and whistles.EA’s CFO said.

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