EA integrates Criterion with Codemasters Cheshire to work on Need for Speed

Both studios will continue to operate under the Criterion Games label.

Electronic Arts confirmed this Thursday (12) that it held Merger between Criterion Games Studios and Codemasters Cheshire Studios (Responsible for the series Dirty). According to the publisher, both will continue to work under the Criterion brand and will have a new chapter in the series as a major project. Need for Speed.

In a statement posted on the official Codemasters Twitter account, The company claims that the two studios have been working closely together in recent years. “By sharing common values ​​and cultures, we strongly believe that combining the enormous wealth of experience between the two teams will help us deliver the best racing experience for our players.“.

While the change is likely to affect the work of the studios, Electronic Arts has no plans to make any changes to the geographical location of its teams.. This means that teams owned by Codemasters will continue to work GuildfordAnd members of Codemasters Cheshire will remain in the city of the same name.

Codemasters continues with independent studios

Changes made by Electronic Arts should not affect other Codemasters studios or brand retention.. Developer teams in Birmingham, for example, will continue to produce new parts of the F1 series without reacting to the new corporate structure.

This is the first major change that EA has made to the developer framework since it acquired it in February 2021. $ 1.2 billion. The company has since released two parts of the series F1 And Buddy Legendsapart from that Works on what is the most ambitious Triple A game in its history.

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Up to this point, EA has released some details about the following Need for SpeedWhich marks the return of the series in hand ᲙReterium After the rule of a generation Ghost Games. The expectation is that the title will arrive at the end of this year Xbox Series X | S, PlayStation 5 And PrachaWith a massive open world that can import visual elements directly from Japanese animations.


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Source: Eurogamer


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