An analysis by the Digital Foundry found that the introduction of VRR on the PlayStation 5 is one step behind the Xbox Series X version, mainly due to the lack of a low frame compensation (LFC) feature that keeps the frame rate in the game window. VRR if dropped during game. Digital Foundry’s John Linneman and Alex Battaglia have intensively tested a variety of games, including those without official VRR patches, and noted that Returnal received a VRR update that later, for some reason, came back.
The developers of Insomniac Games did not disappoint. It looks like their VRR patches for Marvel’s Spider-Man: Miles Morales and Ratchet & Clank: Rift Apart “imitate” LFC, allowing the game to detect that VRR is system-enabled, ensuring that performance is not diminished. However, in other games it is possible for the frame rate to fall below the VRR window, causing it to oscillate. Linneman and Battaglia did not criticize the PS5 VRR. However, as the duo noted in the video below, Sony’s introduction of this feature on the PS5 opened up all possibilities for the console, but the system introduction of LFC did not match the performance of the Xbox Series X. As in Linneman. Says that VRR on the PS5 currently offers the least flexibility that can and should be changed in the future.
Here is a more in-depth discussion of the limitations and benefits of VRR on the PS5. Spoiler – It’s not the equivalent of a PC or Xbox, but it is still a welcome addition. Note that I mentioned Returnal, but after I tested it, they fixed the game, removed the VRR for some reason. არღ.
For those who do not know, VRR is similar to Nvidia’s famous G-Sync and AMD Free-Sync, which have been available for PC since 2013 and 2015, respectively.
In other news, the insider has PlayStation fans hoping to continue Bloodborne once again, and in a new circumstance, the Guillemot family is trying to stop owning Ubisoft after it has attracted buying interest.