Diablo Immortal has generated more than $ 24 million in revenue since its release

The game’s large number of microtransactions helped its commercial performance

Officially launched on June 2, Immortal Diablo He then turned out to be one of them The most lucrative games on Android and iOS. According to data from Pocket Gamer, more than 8.5 million people have already downloaded the game, which Generated revenue of approximately $ 24 million With your microtransactions.

The amount invested in the game was comparable to the platforms on which it is available: $ 13 million on the App Store and $ 11.3 million on Android. The data does not include the PC version of the game, which means The commercial performance of the Blizzard game could have been even higher.

Large accumulated value can be attributed The large number of monetization options that the game offers. In addition to the seasonal pass (cheaper and more expensive version), Diablo Immortal offers bonus (and paid) features for Paragon LevelsVarious packages of resources and gems that increase your chances of getting rare items and gems in your Rifts.

Most American players spend

According to Pocket Gamer, Players who spend the most on in-game microtransactions are concentrated in the United States. The country community is responsible 45% of revenue generated by Blizzard.Then comes South Korea (23%), Japan (8%), Germany (6%And Canada (3%).

That’s how he handles Diablo Immortal’s selling items, he’s his own Exemption is prohibited in countries such as the Netherlands and Belgium. While it sells many resource packages directly, the title also brings with it a system similar to that offered by loot boxes. Just more chances of getting rare items – Without a guarantee that this will actually happen or specific equipment will be awarded as a reward.

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The game’s microtransactions have caused controversy since its release, including ratings You may need to spend over $ 100,000 for a maximum of one character. While he said in his defense that it is possible to get everything the game has to offer for free, Blizzard seems to be working A system that limits daily rewards Which a person may have if he decides not to open a wallet at any time.

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Source: Pocket Gamer

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