Diablo Immortal delayed in China; In the country the game was banned on social networks

The situation could put 70% of NetEase’s revenue at risk

Although it has generated more than $ 24 million in revenue since its inception, The future of Diablo Immortal may be at stake. According to a Reuters report, Blizzard and NetEase were forced to Postpone game release in China indefinitely After their official accounts were banned from the social network Weibo.

A ban on Blizzard accounts would be motivated by that Its pages contained critical comments from local authorities. Announcing the postponement of the game, NetEase shares had a Immediate devaluation of its value by 10% – Initially, the arrival in the country of the title was scheduled for the 16th of this month.

Delays in Diablo Immortal may also be related to a A publication that pointed to the character Winnie the Pooh. Although in the West it is associated with Disney cartoons and children’s stories, in China it is often used as a form. A parody of President Xi Ping.

Blizzard says he needs to optimize the game

The official version of Blizzard is as follows The game’s Chinese release has been delayed for her ”Several optimization adjustments are required. The company says it intends to improve model rendering, support more devices, and improve network structure and overall experience.

Up to this point, The company has not announced a new arrival date for the game in the country, nor has it specified whether it will achieve the promised improvements in other regions.. Given the timing of the announcement – and given the fact that Diablo Immortal has had a successful launch in many countries around the world -, Hard to believe the official version of the developer.

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Diablo Immortal Brings Invisible Restrictions to Those Who Play Without Acquiring Microtransaction

Diablo Immortal Brings Invisible Restrictions to Those Who Play Without Acquiring Microtransaction
The more assignments you complete, the less chance you have of getting rare items

In recent months, China has passed a Hardening process in the games market, Minors are not allowed to play many hours a day and limit the number of shows. The situation is particularly problematic NetEaseWhich usually 70% of income comes from the countryWhere the game got more 15 million previous records.

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Source: Kotaku

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