Studio MDHR’s mission is to be different from other studios in the industry
It is planned to enter the stores at the end of the month, Cuphead’s The Delicious Last Course DLC took a significant amount of time to develop – Especially considering that the base game was released in 2017. According to the game director, Maya Moldenhauer, this is the result. Domestic policies that prioritize employee well-being rather than meeting deadlines.
In an interview with IGN, Moldenhauer said he was not much interested in postponing the game, Or the time required to complete the project. He explained that before The Delicious Last Course was announced in 2018 (arrival in 2019), Studio MDHR has done everything possible to avoid unnecessary work And respect the mental health of its employees.
“The number one thing, especially during COVID, was to keep everyone happy.”, Explained the director to IGN. “This is a video game. Take your time. Mental health should have been a priority that needed place and time, especially in the last two years.“, Continued Moldenhauer. “We thought: “If the game takes a little longer, it will take a little longer. Who cares?“.
The policy was taken from the experience of the developers
Studio MDHR argues that ifYour policies are the result of your developers’ past experience, Who often participated in projects with excessive workload. Thus, the company decided that it was responsible at least Try to be better than other names in the industry. “If we risk everything, it happens because it will be the company we are proud of.“, – said Moldenhauer.
“It will be a company that is everything, uniting all the things we have always wanted. Respect, love and support of others. What we have not received in previous works. We did well, but at the end of the day there was always a limit“, ChContinued the director of Cuphead.
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According to Moldenhauer, Cuphead: The Delicious Last Course’s biggest concern was not necessarily making money, but Produce a work of art that the studio can be proud of. The DLC will be officially released on June 30, with confirmed versions Xbox One, Nintendo Switch, PlayStation 4, Steam And GOG.
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