Battlefield 2042 has new classes, UI and balance

The new updates had feedback from the game community

Battlefield 2042 Received a new update this Thursday (20), among other news, it will bring changes to classes, user interface, new weapons and implementation of improvements to the game.

THE electronic art, the game’s publisher, has been talking to the community via social media and gathering their feedback on these changes. EA strives to get feedback and suggestions from players and improve the game.

Check out what’s new and improved for Battlefield below.

Specialist and its classes

The Battlefield 2042 development team took feedback from its community via Reddit, Twitter, forums, and Discord to balance what players saw it could improve and what it believed could be better. In doing so, they created this perspective on how specialists work by class:

  • Engineering: Vehicle Sabotage and Support – The engineering class revolves around vehicle support and combat. Among them are Boris, Crawford, Lees;
  • Reconnaissance: Spot and Detect – The Recon Class provides information to yourself and your teammates regarding enemy positions and intended targets. Among them are Casper, Pike, Rao;
  • Support: Heal / Resuscitate / Supply Ammo – The support class provides teammates with health, revives and ammo to actively continue the fight. Among them are Angel, Irishman, Falk;
  • ASSAULT: Frontline Anti-Infantry Combat – The assault class specializes in anti-infantry combat and shines on the front lines of battle. Include Dozer, Mackay, Sundance.

Based on what EA was able to glean from the player based on the initial design, the categorization of the specialist classes could still be improved. With these considerations and playtests with other players, they made several changes to Crawford, Ireland, and Rao. On the Battlefield 2042 website there is a description dedicated to each specialist.

class equipment

Changes to class gadgets and equipment still need improvement, according to EA, but it’s all been done with community support. Here is a new overview of the class equipment structure:

  • Class Equipment (always available): Attack – Medical Injection; engineering – repair tool; support – defibrillator; Acknowledgment – Embed flag.
  • Class Gadgets (you can choose 1): Assault – Smoke Grenade Launcher, IBA Armor, C5 Explosive, Claymore M18; Engineering – anti-tank mine, M5 No Recoil, FXM-33 anti-aircraft missile, FGM-148 Javelin, RDE Robot; Support – ammo box, medi crate, smoke grenade launcher, Claymore M18; Recon – STTnT, Locator Dart Gun, Claymore M18, C5 Explosive, Proximity Sensor, SOFLAM Designator.
  • Shooting (you can choose 1): Attack – fragmentation grenade, smoke grenade, concussion, incendiary grenade; Engineering – Frag Grenade, Smoke Grenade, EMP Grenade, Incendiary Grenade; Support – Frag Grenade, Smoke Grenade, EMP Grenade, Incendiary Grenade; Recon – Frag Grenade, Smoke Grenade, EMP Grenade, Incendiary Grenade.

Weapons restrictions

In order not to limit the player’s choice of weapons, the developers created a system called Weapon Class Proficiencies. In doing so, they hope to enhance the empirical characteristics of each class.

Below is an example of this system and the options they are currently exploring:

The Recon Class is known for using sniper rifles in Battlefield. Your proficiency in this type of weapon is better than assault specialists who are proficient in the use of assault rifles. While the Recon class still has access to all the weapons in this new system, it now benefits from the ability to wield sniper rifles that automatically take a breather when aiming.

Our proposal for the design of this new system is to help strengthen its role in Battlefield, as well as make it easier for others to understand. This will lead to better balance and more teamwork, while maintaining the current freedom of choice that most people enjoy and are used to. We feel this is the best way to understand class-specific weapons.

user interface

Along with the gameplay changes, UI improvements will be made to help enhance class play. Here is an overview of the current changes:

  • Equipment: Will now be class specific rather than specialist. This way, you’ll be able to play faster and make fewer clicks through the available class options.
  • Character Selection: On the character selection screen, you’ll see all specialists grouped by class. You’ll still get the same streamlined overview you enjoy today in today’s game.
  • Class Icons: Updated class icons make the role of each class easier to understand. For example, anyone playing as a support can now respawn, so you’ll be able to identify the class by a health icon instead of a weapon.
  • Class Indicators: Allied soldiers will now have a World UI indicator above their heads to help identify their respective classes. You will also see grade indicators listed on the scoreboard.
  • Class Weapon Proficiencies: New Class Weapon Proficiency UI indicators help you determine which weapons will benefit your class the most.

Other changes that are in this update for Season 2 are listed below:

  • A redesigned version of the orbital map with improved gameplay, more coverage and features, and improved terrain;
  • 3 new Vault Weapons are included in the Total War arsenal; ACW-R, AKS-74u and MP412 REX;
  • Premium Battle Pass owners will have the option to maintain their servers in the server browser with the new persistent servers feature, even when not playing;
  • The laser sight behavior on weapons has received improved visuals and is now more fluid and responsive to movement.

The class overhaul changes are still slated to become playable in the second half of Season 3. More information about changes to Battlefield 2042 can be obtained directly from the dedicated game page.

Respawn's founder says Battlefield 2042 strays too far from the core of the series.

Respawn’s founder says Battlefield 2042 strays too far from the core of the series.
Vince Zampella’s game brought bold ideas that he didn’t know how to execute properly

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Source: EA

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