[Análise] The Last of Us Part I: Worth it?

Part I is the remake that (almost) nobody asked for, but which is in many ways a “must have”. There is no other feeling after the game. Beautifully updated graphics, DualSense compatible features, more modern gameplay mechanics, AI tweaks and accessibility options are highlights that give Joel and Ellie’s time travel a more modern feel.

Will it please even the most ardent fans? Of course. But on the other hand, it’s not exactly a “complete reimagining of the first experience,” as Naughty Dog likes to say around. The Last of Us Part I works more like a definitive version than a remake. And maybe this is your Achilles heel.

resistance and survival

This is what Eli often says after an intensive meeting with the infected. He got this phrase from the Savage Starlight comics, the collectibles in the game, and it even serves as a philosophy. For The Last of Us to be able to resist and survive longer, only with an update like this. time sign

Visual enhancements are the highlight of the game, which has been redesigned using Naughty Dog’s most advanced techniques. And it’s all very beautiful, from incredible facial expressions to whimsical and more detailed scenarios.

The cinematics are beautiful, highlighting every detail of the characters’ faces in the narrative. For example, Tess now has a more tired and distressed look, bringing her closer to how we would imagine a survivor in a post-apocalyptic world like this one.

Joel and Ellie are more in line with what we saw in The Last of Us Part II. But even so, you will be surprised. The most emblematic scenes of the game are more profound, conveying the subtlety of the story in the smallest details. Each one is worth a look. Now it’s even possible to see the depth of the pupils and the direction of the eyes… really cool!

Facial expressions are super realistic.

The scripts are also much better. Get out of those opaque and washed out textures for a fuller and more realistic environment in the remastered version. Nature has progressed more brutally in cities, lighting is incredibly more beautiful, directly affecting the atmosphere.

A good example is the hotel section where Joel is away from Ellie for a few seconds and has to run a generator to power the door. The famous part where the child is crying and the mother cannot see. As you have already passed this stage on PS3 and PS4, it will have a different flavor in the first part. It’s all darker, claustrophobic and scary.

We also have more reactive scenarios. The nail bomb now causes windows – and clickable parts – to fly in all directions. A fire explosion can damage structures and chambers. While the level of destruction isn’t what you’ve seen in Battlefield games, it was cool.

The characters’ mannerisms complete the package. The transitions, as already explained in the studio, are smooth and related to what is happening in the conversations. Like body language, you can tell when Ellie is struggling the most with her new gestures.

The Last of Us Part I generator
A few minutes before the disaster.

In the field of sensations, DualSense and 3D Audio are effective. The Last of Us Part I thoroughly explores the capabilities of the PlayStation 5 controller. When Joel is in the rain, you can feel the tactile feedback of the drops on the snow, the walk with Ellie becomes heavier and more cadenced.

Triggers provide a sense of resistance when shooting weapons and objects, especially with a bow and arrow. Shotgun and revolver fire have more recoil, which helps to deepen the confrontation.

And finally, the audio. If you have a Pulse 3D headset, you will have more immersive gameplay. Ambient sounds and where conversations are coming from are quite noticeable.

Overall, The Last of Us Part I is a huge improvement over its remastered version, but it’s been slow to evolve in terms of gameplay. Essentially, it’s the same, with tweaks here and there.

Many people want the game to have the mechanics of Part II, such as: better hiding in the environment, living areas, planting more sophisticated traps, and even the ability to finish brutally. But don’t wait.

Since no changes have been made to the level design, there is no way to get under a car, or even use the excellent overtaking mechanic. That’s exactly why it’s a little weird to call it a remake. Maybe terms like “Remaster+” that Activision used to describe Crash Bandicoot No. Sane Trilogy and Tony Hawk’s Pro Skater 1+2 make more sense.

What exactly has changed? Joel and Ellie’s movements are better thanks to the new animations, and this results in more consistent animations that translate into melee combat. These transitions make things smoother.

The AI ​​of both your teammates and enemies is better. Opponents interact with each other, take less predictable routes and sidestep. Ellie, on the other hand, observes the scenery better, hides, avoids detection more cleverly, and even points out the location of vigilantes.

If you’ve played Remastered, you know for a fact that the little girl crossed in front of the enemies and nothing happened. This improved nicely in Part I, although it still happens in some situations.

Another nice addition is weapon and skill upgrades. Although they are the same, the menu organization is better and, again, a bit more like The Last of Us Part II.

In the table format, the updates menu is gone, and a more modern and simple organization is introduced. Essentially, it’s the same process: you spread your points between equipment and skill upgrades.

The Last of Us Part I Menus
Menus have become simpler and simpler.

Joel’s animations when using the chair have also been improved. While in some cases he simply cleans the gun, in a few situations we see him replace screws and attachments.

And finally, game modifiers. After completing the journey, you can restart the game with a series of mods, from infinite ammo to a variety of filters. On top of that, we have two new modes: Permanent Death and one focused on Speedrun.

For now

The Last of Us Part I has dozens of accessibility options. It is probably the most accessible game of all time.

Enhancing this accessibility is not about making the gameplay easier, but about allowing as many people as possible to experience it, offering resources that help even people with vision, hearing and mobility difficulties.

The gamer can configure the controls as much as possible, enable on-off aids such as automatic weapon switching when running out of ammunition, expanding the visual field, colors for Daltons, enhancing listening mode, etc.

For most players it doesn’t matter. But try to follow one of the works AbleGamers Brazil And then realize how important these parameters are.

and bowls. Well… it’s not exactly an affordability option, but it’s easier to get the platinum trophy, for example. The game doesn’t require you to end up on Punitive, which makes things a lot easier. This, of course, is part of Sony’s strategy to streamline achievements and generate more fan engagement on social media.

Improvements in narrative service

All this combination of improvements, with updated scenarios, new motion captures, more beautiful scenes with new and advanced lighting tricks, refined gameplay, new modes and several options are in the service of the narrative.

The heart of The Last of Us is still its strong story, and it builds on all of these elements. With more detailed scenarios – try to check out the small details of a museum section, now with impressively recreated artwork – you’re even more immersed in the environment.

The Last of Us Part I - Burning Abby's Dad
BURNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Tight gameplay adds weight to keystrokes with DualSense and 3D audio.

But of course, don’t expect anything new in the story. It is strictly the same as the original and the remaster. However, there are subtleties like a little recon, ethereal eggs in different locations, and even how you look at side stories seen in photos and documents.

Are the shots worth it?

Here’s a big talking point. The debate over the need for this relaunch, and even its price, is fair. On the other hand, this update is justified by the kit, but it still cannot make Sony and Naughty Dog escape criticism.

So is it worth it? If you’re a fan, of course it is. The graphical improvements are very apparent, the gameplay is better than ever, packed with accessibility options, and while the gameplay isn’t completely overhauled like Part II, it’s improved in a few subtle ways. Add this to the capabilities of the PS5 – fast loading, DualSense + 3D audio – and you have more reasons to revisit the story.The Last of Us Part I is amazing.

But if you’re not an avid fan, it’s worth thinking about when analyzing what’s on offer at full price. Perhaps waiting for a promotion is the best decision at this point. And it’s not a hater, it’s just a rational decision.

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