By Pedro Zambarda, Editor-in-Chief of Games Drops.
I haven’t played Journey, Thatgamecompany’s 2012 game for the PlayStation 3. A big gap in my career as a journalist, especially covering India. I followed Kelle Santiago at SBGames 2014 when he came to Brazil to judge the Brazilian Games. Saw some cutscenes and gameplay from Journey. But I never played it.
I couldn’t catch the wave of people playing the game on PlayStation 4 in 2015, nor the PC and iOS players in 2019. I turned on Journey on PlayStation 5 and only now, in 2022. 10 years later.
I’ve been having a hard time beating games lately. Since most of the big titles are open world, it’s not uncommon for me to leave the game halfway through. Travel is impossible. Ideally, you play it from start to finish.
I enjoyed Journey’s ‘sibling’ games. I’ve been playing Rime since launch in 2017. If Rime falls into a journey-like atmosphere, it lacks the repetition of obstacles and puzzles.
1 – Elden Ring, review. By Pedro Zambarda
2 – Horizon Forbidden West, review. By Pedro Zambarda
Travel is progress. And walk to the light, to the top of the mountain, to the red scarves.
Scarves fuel our voice hero’s energy, and alerts call for more scarves, allowing the character to fly. And this travel dynamic is perfect for relaxation.
And when you get used to the game’s desert climate, it throws you into the abyss. When you fall into the abyss and darkness, he will put you on the towers to climb to the surface.
And closer to the end of the game, you have to face snow and cold.
Journey is a two-hour experience by Sony since 2012. And at the same time, this is the best indie, independent game that you should know.
I only bumped into one player during the game.
Even if it’s not indie per se, it has shaped the indie aesthetic for the past decade.
Download, play and experience.
- Graphics: 10
- Gameplay: 10
- Vote: 10
- Repetition: 10
- Final grade: 10
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** This text does not necessarily reflect the opinion of Portal UAI.