A Blizzard boss is still defending Diablo Immortal’s microtransactions

According to Mike Ybarra, the vast majority of people spend nothing on the game

After Immortal Diablo Released on June 2, most discussions about the game have focused on its microtransactions — and not for positive reasons. Many have been criticized for the variety of items for sale and available Impact on game modes such as PvPthey left Defended Mike YbarraPresident of Blizzard in an interview with the Los Angeles Times.

According to Ibarra, Complaints regarding game monetization methods are limited to “A small minority” of the people. He also claims that the game was designed so that anyone can play it without spending anything, and that, in practice, This is exactly what most players do.

Blizzard’s president also emphasized this The game has good reviews on the App StoreUnlike Negative news and reviews are featured on sites such as Metacritic. According to Ybarra, the game’s microtransactions are designed to offer “A free Diablo experience for millions where they can literally do 99.5% of everything in the game.“.

Monetization focuses on the end game

Monetization comes in the last game“, Ibarra explained. “The philosophy has always been to lead with great gameplay and ensure that hundreds of millions of people can experience the entire campaign for free. In that sense, it feels pretty good to me as an introduction to Diablo.“.

In an email to the Los Angeles Times, Blizzard said the “vast majority” of Diablo Immortal players won’t spend anything on the title., but exact numbers have not been published. The company has also beefed up this minimum 50% of the game’s audience has never played a Blizzard game in the past

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during the interview Ibarra criticized the time gap between series releaseswhich, according to him,Lost a whole generation of players“. In the future, he expects a developer to enterEgg content with a more frequent rhythmwhich should include a release Diablo IV in 2023.

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Source: Eurogamer, Los Angeles Times

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