6 Things Old Video Games Had And You Won’t Miss Much | games

Old video games were very different from today’s technological consoles. Wired controls, memory cards and sensitive cartridges were part of the daily life of gamers, however, they became technologies that were far from modern standards. Unlike most modern versions, Super Nintendo, Mega Drive, Nintendo 64, PlayStation 2 (PS2) and even Xbox 360 are not practical, despite being very nostalgic. This is because despite this factor, they have celebrated entire generations with their games. Check out some of these features in the following list and see why you shouldn’t miss them.

🎮 Seven things old video game players miss the most

“Old school” video games like the Super Nintendo left a lot of nostalgia behind, but not all — Photo: Disclosure/Pexels

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In the past, games were sold on giant tapes or cartridges. It still exists, somehow – physical Nintendo Switch games are sold in “cartridge” format. But of course, this is a more advanced version, with high portability and which does not cause headaches in relation to the space it occupies.

At Nintendo, for example, tapes were huge. Some models like the Amiga used K7 cartridges which are not even made today. Today, games are stored on large-capacity discs and, in many cases, they only exist in digital format – thanks to the distribution and sale offered by the Internet.

Cartridges were popular in the 1980s and 1990s, but fell out of favor with the advent of CDs and DVDs – Photo: Disclosure/Daftmike

Today, wireless controls are the industry standard, meaning that all new video games come with joysticks that use Bluetooth or infrared connections. But decades ago, there were only wired controllers – and their length used to be quite extensive. Only those who lived at that time know the fear of passing someone, dragging and taking the tool with them, dragging the wire with their feet.

However, it is worth noting that more “retro” control models can be purchased as an option. Because this was common practice before the PlayStation 2, GameCube, and Xbox generations, there are still many gamers who enjoy the experience despite the dangers.

Xbox 360 controllers still work wired; In this generation, the wireless standard began to enter the scene – Photo: Disclosure/Xbox

Who does not remember the famous PSOne, GameCube and PS2 memory cards? For those who don’t know, these were memory cards – with almost no memory – that were used to store players’ progress in various games. This was common practice on consoles that used CDs or DVDs, as it was impossible to overwrite data stored on these media.

For example, in devices such as the Nintendo 64 or Super Nintendo, progress data was recorded on the cartridge itself. Fortunately, memory cards lost their way with the popularity of internal memory in consoles, which took hold from the PlayStation 3 (PS3) and Xbox 360 onwards.

Early PlayStations required a memory card to store progress in games. On the PS2, they had up to 128MB of memory — Photo: Disclosure/Sony

4. Without internet (and online multiplayer)

According to many, the Internet did not appear in the 2000s, and therefore video games were also present before that period. The Super Nintendo, for example, got an accessory called Satellaview in 1995 that connected it to the network to access exclusive games. In Brazil, in 1996, there was Mega Net, a Mega Drive that allowed players to access the Internet to check their bank balances, for example. But of course, online multiplayer, which is the main attraction of current connections, was far away.

Online multiplayer on PCs was already common, but it wasn’t until the PS3, Xbox 360, and Nintendo Wii generations that there was much growth in this regard. Today, it’s hard to imagine a shooter, for example, that doesn’t have an online component, be it on Xbox Series X/S, PlayStation 5 (PS5) or even Nintendo Switch.

Mega Net existed in the 1990s, but it wasn’t used for online gaming like it is today — Photo: Disclosure/Tec Toy

5. Own cables and connections

Yes, it is true that the cables and connections are still there, but the situation has evolved a lot over the decades. For example, to connect to the Internet, they are no longer needed, as Wi-Fi connectivity has increased. However, the most significant improvement comes when connecting to a TV via an HDMI cable for audio and video. Older consoles required composite or component video cables, which weren’t always easy to find. Going back even further, with the Atari, Master System or Nintendo, the connection was made through a converter box, or to changewhich often have poor contact problems and are difficult to correct.

Another problem was with the specific entries of each brand on the consoles. The GameCube had a connector pattern for its controls that was completely different from that used on PlayStation models, which were also different from, for example, the Xbox. Currently, these all default to USB or USB-C, regardless of manufacturer.

RCA cables were common in old video games. Today, HDMI is the most commonly used connection — Photo: Tainah Tavares/TechTudo

You bought a console imported from Europe, but you bought the game you had in Japan? You probably misunderstood. This was the reality of almost all consoles and portable devices of the past, which had the famous “region lock”. This was a feature deliberately created by manufacturers to protect the domestic market of certain countries, or even due to the licensing of games at the time, which did not work for everyone. Locks were made by software or even hardware, with cartridges of various formats.

This also happened when the game took a long time to get a translated edition and fans had to wait through the entire process of translating the game – which was common from Japanese to English. Over time, this stopped making sense, as most titles are released worldwide at the same time. Easier access to online shopping and digital media has also caused size to lose its power and regional locks to cease to exist.

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